The story was very good, engaging and kept me wanting to keep playing to find out more about what was going on. However, while I personally had trouble getting into Telltale games like Batman and The Walking Dead, I had no issues really diving into Star Trek Resurgence. If you've played a Telltale game before, this should be quite familiar to you as that's where the developers used to work. The story is VERY good and the characters are enjoyable. I've gotten one or two graphical glitches as well, but those usually aren't as distracting or noticable. It doesn't happen super often, but it happens often enough to be noticable, maybe once every few chapters. This is particularly irritating given how important the story is in this type of game. The sound however glitches in and out and repeats sometimes when it's supposed to be saying something else, making it difficult to follow elements of the story when this happens. Framerate is fine and doesn't usually relate directly to the glitchiness. It's exactly what I expect out of an indie game like this. It's not particularly impressive, but it's not bad looking either. Unfortunately, it's a pretty average video game full of technical glitches that seem to take place at the worse possible times most of the time. It's not particularly impressive, but This is an awesome Star Trek game with a great story and story telling methods that makes you feel like you are participating in an episode of Star Trek The Next Generation. I have to say that this story is perhaps the most engaging and enjoyable plot in recent years.ĭevelopers Dramatic Labs and Bruner House are clearly fans of the source material and very clearly did their research to provide a highly satisfying and enjoyable Star Trek adventure for both fans and casual fans alike.This is an awesome Star Trek game with a great story and story telling methods that makes you feel like you are participating in an episode of Star Trek The Next Generation. I have been a Star Trek fan since I was a child and have watched all of the various versions of the series over the years. But that is very minor in the overall enjoyment the game provided. There were times that I thought some chapters and storylines went on much longer than they should, while others were not long enough for my liking. But that was quickly forgotten by the immersive nature of the story and the multiple options and characters who are not only very well-defined for a game of this type but very interesting as well. If I was going to nit-pick, I could mention some of the dated character graphics. There were also some odd glitches, such as Xbox options appearing from time to time instead of my usual numeric responses playing on a PC. This meant sitting through cut scenes with no option to skip ahead to the action. The biggest issue I had was that should you fail an aspect of a mission, you had to replay it. The game also has some great guests from the Star Trek universe and very cleverly connects to the past with this expanded storyline, which is broken up into multiple chapters. However, those are limited to giving a series of commands and picking options in the midst of the battle. While much is cover-based Phaser battles and stealth missions, there are some ship-based battles. The game takes its time introducing the characters and settings, and while free roaming is not an option, it is nice to be able to use the in-game puzzles to work a Tractor Beam, route a Transporter, pilot a shuttle, and use a Tricorder to get to the bottom of the mystery.
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